Printings information and item pictures are courtesy of The Acaeum, an EXCELLENT archive and fount of knowledge about all things pertaining to early xD&D. I can't recommend this superior site strongly enough!
I have the following eBay auctions on the go:
GAZ9 The Minrothad Guilds - ending June 28
5) Module cover scans are for ILLUSTRATION purposes only, these are not
scans of the actual items for sale. Please read the item condition
description for details or just ask. Cover scans used with permission
of The Acaeum, an EXCELLENT
archive and fount of knowledge about all things pertaining to early
xD&D. I highly recommend this site as a valuable resource!
Rulebooks & Boxed Sets
D&D Basic Rulebook (1980) FR, BOOK $1
- the starter book for D&D play covering basic dungeon play for
players of levels 1-3.
- key-hole punched Basic Rulebook (64 pages, everything from
character generation through spells, monsters, treasure and
a DM's section). Erol Otus cover art. TSR #2014
- a cheap way to get into D&D play.
- factory three-hole punched. Well-worn, writing inside. Only good for content, not collectibility!
- see the book cover
D&D Basic Rulebook set (1983) GD, BOOK $4
- the starter set for D&D play covering basic dungeon play for
players of levels 1-3.
- includes a 64 page Players Manual and a 48 page DM's Manual
(everything from character generation through spells, monsters,
treasure and more) with excellent Elmore art on cover and throughout.
- see the book cover
- no box, cover wear on both rulebooks; a cheap way to get into D&D play.
Reference Material & Gazetteers
Modules
D&D B3 Palace of the Silver Princess (1981) VG $10
- a relatively uncommon introductory adventure, it doesn't
come with any boxed set (like B2 Keep on the Borderlands).
- the PCs must investigate the disappearance of the Princess
Argenta (you should be able to come up with a better name!),
ruler of the valley of Haven. With her disappearance, the valley
fell upon hard times and humanoids have overrun the kingdom.
- green Erol Otus cover.
- see the module cover
D&D B4 The Lost City (1982) FR $7.50
- 32 page basic D&D dungeon exploration module. TSR #9049.
- you're lost in the desert after being separated from your
caravan in a severe sandstorm. You stumble across a ruined
city uncovered by the storm. Do you enter?
- an ancient step-pyramid is the largest structure in the ruins.
The first five tiers are detailed in the module and hints for
creating your own deeper levels (tiers 6-10) are provided as well
as the basic outline of an underground city to explore. Lots of
room for DM customization.
- for six to ten characters of levels 1-3.
- see the module cover
- 1st printing. Has highlighting and pencil marks throughout.
D&D DA1 Adventures in Blackmoor (1986) GD $30
- Dave Arneson's (DA) Blackmoor setting. TSR# 9172.
- 10 pages of DM's background for Blackmoor campaigns then the adventurers
learn of a plot to kill the king of Blackmoor and must travel across
worlds in a rescue attempt.
- for five to eight characters of levels 10-14.
- includes a full-colour map of the Northlands of Blackmoor at 24 miles per hex.
- see the module cover
D&D O2 Blade of Vengeance (1983) GD $10
- 32 page, 1 on 1 adventure for an Elf character. TSR# 9108.
- a UK product by noted author Jim Bambra (credits: UK6, UK7, AC9).
- You are Erystelle of Dorneryll, a level 7 elf. After many years
of adventuring in Alfheim and to the south, you return home to find
your home tree in flames and all of your kin dead. Evidence shows
a large red dragon and her minions to be the evildoers. You must find
a hermit who can recall a hero from history to defeat the menace.
Fate takes a hand and Erystelle will learn how he or she can save
the day.
- see the module cover
D&D X1 The Isle of Dread (1980) GD $3
- the party acquires a 30 year old treasure map and sets off
in search of fortune.
- D&D island/jungle adventure featuring the D&D Expert rules.
- large-scale continental map places the Isle of Dread in the
Thanegioth Archipelago, seven days sail south of Specularum,
the capital of the Grand Duchy of Karameikos (GAZ1).
- 15 new monsters
- for six to ten characters of levels 3-7.
- your choice of 1st, 2nd or 3rd printing
- see the 1st printing module cover
- see the 2nd printing module cover
- see the 3rd printing module cover
D&D X3 Curse of Xanathon (1982) GD $10
- the Duke of Rhoona has issued several very odd edicts in
recent weeks and the city fears for his sanity.
- the party must investigate the goings-on and remove the curse
of the evil god Cretia and his priest Xanathon.
- more detective work than hack 'n' slash
- set in Rhoona, located in the Kingdom of Vestland
(area further described in GAZ7 The Northern Reaches).
- 3 further adventure ideas for PCs based in Rhoona and a new
monster, the hypnosnake
- see the module cover
D&D X4 Master of the Desert Nomads (1983) GD $10
- First in the Desert Nomad series. Travel into the Sind desert
to do battle with the Master of the Desert Nomads and his undead
minions.
- for six to eight characters of levels 6-9
- includes 5 new monsters and 7 pregenerated unnamed characters with
magical item lists.
- see the module cover
D&D XL-1 Quest for the Heartstone (1984) GD $12
- 32 page wilderness travel and dungeon adventure using the official
D&D action figures characters; Strongheart (LVL10 Paladin),
Elkhorn (LVL7 Dwarf), Warduke (LVL8 Fighter) and many others,
19 characters in all. TSR# 9114.
- the party is contracted to venture northward into the Mountains of
Ice to retrieve the stolen Heartstone. With it, your patron, the
Queen of Ghyr will be able to select the next king.
- once the mountains are reached, the characters must penetrate a
difficult series of caves to retrieve the Heartstone from the
stronghold of Dahnakriss the Master Thief.
- for six to eight characters of levels 5-10 (Expert level).
- featured monsters: dragonne, roper, hook horror, dragonflies (literally
a cross between a dragon and a dragonfly).
- the N direction on the compass rose of Maps 3-6 actually points E!
- bit of an unsatisfactory ending as the module ends with the
capture of the heartstone. The DM will need to devise an aftermath
to conclude the tale of the Queen of Ghyr.
- see the module cover
Rules & Regulations
1) All prices are in $US.
2) Buyer pays postage and will be calculated on a case-by-case basis.
3) I reserve the right to withdraw or otherwise refuse to sell any
particular item (highly unlikely - never been done!)
4) Abbreviations:
SW= Shrink-wrap MT= Mint EX= Excellent VG= Very Good GD= Good
FR= Fair
Please email epass@nyx.net with comments and corrections.