Printings information and item pictures are courtesy of The Acaeum, an EXCELLENT archive and fount of knowledge about all things pertaining to early xD&D. I can't recommend this superior site strongly enough!
I have the following eBay auctions on the go:
D&D GAZ5 The Elves of Alfheim (1988) - ending September 30
AD&D1 Dragonlance Adventures (1987) GD, BOOK $18 - uncommon, first edition hardcover reference book for supporting a Dragonlance campaign. - some of the topics covered; player characters, wizard classes, races of Krynn including the Irda, Gully Dwarves, common and unique creatures such as Draconians and Krynn Dragons; NPCs of varying power including Huma, Fistandantilus, magical items, a timeline and history of postwar Ansalon and details of the War of the Lance plus more. - includes stats for Raistlin Majere, Caramon, Tika, Tanis, Tasslehoff and many others. - see the book cover AD&D1 Wilderness Survival Guide (1986) VG, BOOK $12 - 128 page hardcover sourcebook to support expanding AD&D campaigns out of the dungeon and into the great outdoors. TSR# 2020. Greatly expands the horizons of any serious AD&D campaign. - includes an overview of the basic terrain types and their effects upon adventuring, wilderness proficiencies, hunting for food and water, outdoor combat rules, magic out of doors and more. - companion volume to the Dungeoneers Survival Guide - see the book cover
AD&D1 FR2 Moonshae(1987) GD $15 - 64 page sourcebook including a full-colour map details the Moonshaes, a series of rocky islands eight days by ship southwest of Waterdeep in the stormy Trackless Sea. - Celtic in flavour, where druids and unicorns still thrive and two human races; the northmen and the ffolk struggle against one another. - N4 Treasure Hunt is located in the Korinn Archipelago, part of the Moonshae chain. - complete with the full-colour map. - see the sourcebook cover AD&D1 FR3 Empires of the Sands (1987) VG $15 - TSR# 9224. 64 page sourcebook with TWO full-size colour maps - full descriptions of the three desert lands of Amn, land of merchants; Tethyr, in chaos because of a vacant throne and Calimsham, a dry land where magic is commonplace. - each section has a general description, history, government and politics, religion, major cities, places of interest and more. - 1000 miles south of Waterdeep; finally someplace away from that city! - see the sourcebook cover AD&D2 FR13 Anauroch (1991) VG $20 - TSR# 9320. 96 page sourcebook of the Great Desert of Anauroch and its peoples, monsters and most importantly, riches!! Written by the prolific and imaginative Ed Greenwood. - less than 500 years ago, this region consisted of rich, verdant kindoms. These were suddenly engulfed by a sea of sand to form the Great Desert. Now why might that be? ... - large section about the Bedine nomads (modelled after the Bedouin) who still survive and live in the desert. - five adventure seeds and five new monsters in MC format including the laerti (desert lizardmen) and the deadly magic-using Phaerimm. - see the sourcebook coverModules
AD&D1 A3 Assault on the Aerie of the Slave Lords FR $7 - 1981. Third in the "Slavers" series. The PCs head into the mountains as they follow the trail from module A2. - see the module cover - good playing copy, complete but page 25/26 is a photocopy. AD&D1 A4 In the Dungeons of the Slave Lords GD $10 - 1981. The PCs must free themselves from their captivity using only their ingenuity and materials at hand and escape before the island sinks! - see the module cover - some cover wear AD&D1 C1 The Hidden Shrine of Tamoachan (1980) GD $12 - original monochrome brown cover version of the competition module from Origins '79. - explore (& loot) the ruins and temple of a forgotten civilization. - nominally set in Greyhawk (south of the Olman Islands). - heavily draws on Mayan and Aztec/Toltec mythology and society. - excellent one-shot adventure (as are most C series modules) - includes 3 intermediate level pre-rolled characters and a tournament scoring sheet (XP allotments could be based on this chart. - for 5-7 characters of LVLs 3-7. - see the module cover - has been used for play. Player maps and pregenerated character cards separated but all present. AD&D1 C1 The Hidden Shrine of Tamoachan (1981) GD $10 - colour cover version of the competition module from Origins '79. - explore (& loot) the ruins and temple of a forgotten civilization. - nominally set in Greyhawk (south of the Olman Islands). - heavily draws on Mayan and Aztec/Toltec mythology and society. - excellent one-shot adventure (as are most C series modules) - includes 3 intermediate level pre-rolled characters and a tournament scoring sheet (XP allotments could be based on this chart. - for 5-7 characters of LVLs 3-7 - see the module cover - visual aids and pregenerated character pages separated but all present. AD&D1 C2 The Ghost Tower of Inverness (1981) GD $12 - the Seer of Urnst has located the fabled Soul Gem and requires a hardy band of adventurers to recover it from the ruins of Castle Inverness. - the Ghost Tower is set in Greyhawk and can be found somewhere in the foothills of the Abbor-Alz overlooking Woolly Bay, just northwest of the Bright Desert. - for five to ten characters of levels 5-7. - excellent one-shot adventure (as are most C series modules) - includes 5 intermediate level pre-rolled characters and a tournament scoring system (XP allotments could be based on this chart. - see the module cover - 5th printing - Visual aids and pregenerated character pages separated but all original and present. AD&D1 C5 The Bane of Llywelyn (1985) FR $7.50 - the characters have assembled some of the equipment they will need to fulfill the 200 year old prophecy of the return of the King of Pellham. Now all they need to discover is where the old dude is buried! - there are four tournament adventures linked together (The Riddle of Dolmen Moor, The Incants of Ishcabaeble, Llywelyn's Tomb and And the Gods Will Have Their Way) which can be played alone or as the second part of 'The Prophecy of Brie'. The first four parts of the complete epic can be found in C4 To Find a King (see above) - designed for ten characters of levels 4-7. - used as the second part of the GenCon XVI AD&D open tournament condition. - see the module cover - Good condition but player aid pages (31/32) are photocopies. A cheap playing copy. AD&D1 D1-2 Descent into the Depths of the Earth VG $12 - 1980. TSR# 9059. Combination of the original D1 & D2 modules wherein the adventurers enter the Underworld (later Underearth) chasing the Drow and encounter many strange new challenges and races like the Jermlaine, Kuo-Toa and the Svirfneblin (Deep Gnomes). - designed by Gary Gygax, this module can be used as a follow-on from the G1-2-3 Against the Giants module (see below). - designed for 7-9 characters averaging 10th level. 9 pregenerated tournament characters with stats, magic items and spell lists are included if you want to use it as a one-off adventure. - historically, the D series was the first series featuring the drow as enemies so there are two pages of stats and description of them in the Monster Manual format. - see the module cover AD&D1 EX1 Dungeonland (1983) GD $10 - interesting 32 page adventure by Gary Gygax loosely based on Alice in Wonderland! It consists of a series of discrete events which the PCs must conquer by force or puzzle-solving. - area include The Long Hall, The Woods of Tree & Fungi, The Tiny Garden, The Wilds of Dungeonland, The Manse and The Palace. - can be linked with EX2 The Land Beyond the Magic Mirror which is found within the boundaries of Dungeonland. - part of the Castle Greyhawk dungeon complex further expanded in WG7 Castle Greyhawk. - as with most Gygax modules, there is lots of magic to be scored. - light-hearted entertainment but not easy and careless adventurers or those who treat the inhabitants as trivial nuisances will surely die. - for six to eight characters of levels 9-12. TSR# 9072. - see the module cover AD&D1 EX2 The Land Beyond the Magic Mirror (1983) GD $10 - interesting 32 page adventure by Gary Gygax loosely based on Alice in Wonderland! It consists of a series of discrete events which the PCs must conquer by force or puzzle-solving. - takes place in the same milieu and can be linked with EX1 Dungeonland. - part of the Castle Greyhawk dungeon complex further expanded in WG7 Castle Greyhawk. - as with most Gygax modules, there is lots of magic to be scored. - six new spells, five new monsters, five new magic items - for six to eight characters of levels 9-12. - see the module cover
1) All prices are in $US. 2) Buyer pays postage and will be calculated on a case-by-case basis. 3) I reserve the right to withdraw or otherwise refuse to sell any particular item (highly unlikely - never been done!) 4) Abbreviations: SW= Shrink-wrap MT= Mint EX= Excellent VG= Very Good GD= Good FR= Fair5) Module cover scans are for ILLUSTRATION purposes only, these are not scans of the actual items for sale. Please read the item condition description for details or just ask. Cover scans used with permission of The Acaeum, an EXCELLENT archive and fount of knowledge about all things pertaining to early xD&D. I highly recommend this site as a valuable resource!
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