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Cool AD&D1 Stuff for Sale at Great Prices

1st edition AD&D a Speciality!

Welcome to my 1st edition AD&D For Sale page. This page will contain lists of neat things I have for sale for TSR's AD&D1 game. Items may come and go quickly, so if you see anything you're interested in,
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[ Hardcover books | Boxed Sets | Reference Material and Sourcebooks | Modules ]
SPECIAL DEAL! By popular demand, the FREE stuff offer is back indefinitely. Every order over $50 (before shipping) can choose an item from my free stuff page. Nothing terribly valuable but it's always nice to get free stuff and it might just be something you can use!

Printings information and item pictures are courtesy of The Acaeum, an EXCELLENT archive and fount of knowledge about all things pertaining to early xD&D. I can't recommend this superior site strongly enough!

I have the following eBay auctions on the go:
D&D GAZ5 The Elves of Alfheim (1988) - ending September 30

Hardcover books

AD&D1 Dragonlance Adventures (1987)                GD, BOOK  $18
    - uncommon, first edition hardcover reference book for supporting a
      Dragonlance campaign.
    - some of the topics covered; player characters, wizard classes,
      races of Krynn including the Irda, Gully Dwarves, common and
      unique creatures such as Draconians and Krynn Dragons; NPCs
      of varying power including Huma, Fistandantilus, magical items,
      a timeline and history of postwar Ansalon and details of the War
      of the Lance plus more.
    - includes stats for Raistlin Majere, Caramon, Tika, Tanis, Tasslehoff
      and many others.
    - see the book cover

AD&D1  Wilderness Survival Guide (1986)            VG, BOOK  $12
    - 128 page hardcover sourcebook to support expanding AD&D
      campaigns out of the dungeon and into the great outdoors.  TSR# 2020.
      Greatly expands the horizons of any serious AD&D campaign.
    - includes an overview of the basic terrain types and their
      effects upon adventuring, wilderness proficiencies, hunting
      for food and water, outdoor combat rules, magic out of doors
      and more.
    - companion volume to the Dungeoneers Survival Guide
    - see the book cover

Boxed Sets


Reference Material and Sourcebooks

AD&D1 FR2 Moonshae(1987)                           GD        $15
    - 64 page sourcebook including a full-colour map details
      the Moonshaes, a series of rocky islands eight days by ship
      southwest of Waterdeep in the stormy Trackless Sea.
    - Celtic in flavour, where druids and unicorns still thrive
      and two human races; the northmen and the ffolk struggle
      against one another.
    - N4 Treasure Hunt is located in the Korinn Archipelago, part
      of the Moonshae chain.
    - complete with the full-colour map.
    - see the sourcebook cover

AD&D1 FR3  Empires of the Sands  (1987)            VG        $15
    - TSR# 9224.  64 page sourcebook with TWO full-size colour maps
    - full descriptions of the three desert lands of Amn, land of
      merchants; Tethyr, in chaos because of a vacant throne and
      Calimsham, a dry land where magic is commonplace.
    - each section has a general description, history, government
      and politics, religion, major cities, places of interest and
      more.
    - 1000 miles south of Waterdeep; finally someplace away from
      that city!
    - see the sourcebook cover

AD&D2 FR13 Anauroch  (1991)                        VG        $20
    - TSR# 9320.  96 page sourcebook of the Great Desert of Anauroch and its
      peoples, monsters and most importantly, riches!!  Written by the prolific
      and imaginative Ed Greenwood.
    - less than 500 years ago, this region consisted of rich, verdant kindoms.
      These were suddenly engulfed by a sea of sand to form the Great Desert.
      Now why might that be? ...
    - large section about the Bedine nomads (modelled after the Bedouin) who
      still survive and live in the desert.
    - five adventure seeds and five new monsters in MC format including the
      laerti (desert lizardmen) and the deadly magic-using Phaerimm.
    - see the sourcebook cover


Modules

AD&D1 A3   Assault on the Aerie of the Slave Lords FR        $7
    - 1981. Third in the "Slavers" series.  The PCs head into the
      mountains as they follow the trail from module A2.
    - see the module cover
    - good playing copy, complete but page 25/26 is a photocopy.

AD&D1 A4   In the Dungeons of the Slave Lords      GD        $10
    - 1981. The PCs must free themselves from their captivity using
      only their ingenuity and materials at hand and escape before
      the island sinks!
    - see the module cover
    - some cover wear

AD&D1 C1 The Hidden Shrine of Tamoachan (1980)     GD        $12
    - original monochrome brown cover version of the competition module from Origins '79.
    - explore (& loot) the ruins and temple of a forgotten civilization.
    - nominally set in Greyhawk (south of the Olman Islands).
    - heavily draws on Mayan and Aztec/Toltec mythology and society.
    - excellent one-shot adventure (as are most C series modules)
    - includes 3 intermediate level pre-rolled characters and a
      tournament scoring sheet (XP allotments could be based on this
      chart.
    - for 5-7 characters of LVLs 3-7.
    - see the module cover
    - has been used for play.  Player maps and pregenerated character cards
      separated but all present.

AD&D1 C1 The Hidden Shrine of Tamoachan (1981)     GD        $10
    - colour cover version of the competition module from Origins '79.
    - explore (& loot) the ruins and temple of a forgotten civilization.
    - nominally set in Greyhawk (south of the Olman Islands).
    - heavily draws on Mayan and Aztec/Toltec mythology and society.
    - excellent one-shot adventure (as are most C series modules)
    - includes 3 intermediate level pre-rolled characters and a
      tournament scoring sheet (XP allotments could be based on this
      chart.
    - for 5-7 characters of LVLs 3-7
    - see the module cover
    - visual aids and pregenerated character pages separated but all present.

AD&D1 C2 The Ghost Tower of Inverness (1981)       GD        $12
    - the Seer of Urnst has located the fabled Soul Gem and requires
      a hardy band of adventurers to recover it from the ruins
      of Castle Inverness.
    - the Ghost Tower is set in Greyhawk and can be found somewhere
      in the foothills of the Abbor-Alz overlooking Woolly Bay, just
      northwest of the Bright Desert.
    - for five to ten characters of levels 5-7.
    - excellent one-shot adventure (as are most C series modules)
    - includes 5 intermediate level pre-rolled characters and a
      tournament scoring system (XP allotments could be based on this
      chart.
    - see the module cover
    - 5th printing
    - Visual aids and pregenerated character pages separated but all original
      and present.

AD&D1   C5  The Bane of Llywelyn (1985)            FR        $7.50
    - the characters have assembled some of the equipment they will
      need to fulfill the 200 year old prophecy of the return of
      the King of Pellham.  Now all they need to discover is where
      the old dude is buried!
    - there are four tournament adventures linked together
      (The Riddle of Dolmen Moor, The Incants of Ishcabaeble,
      Llywelyn's Tomb and And the Gods Will Have Their Way) which
      can be played alone or as the second part of 'The
      Prophecy of Brie'.  The first four parts of the complete
      epic can be found in C4 To Find a King (see above)
    - designed for ten characters of levels 4-7.
    - used as the second part of the GenCon XVI AD&D open tournament
      condition.
    - see the module cover
    - Good condition but player aid pages (31/32) are photocopies.  A cheap
      playing copy.

AD&D1  D1-2 Descent into the Depths of the Earth   VG        $12
    - 1980. TSR# 9059. Combination of the original D1 & D2 modules wherein
      the adventurers enter the Underworld (later Underearth) chasing
      the Drow and encounter many strange new challenges and
      races like the Jermlaine, Kuo-Toa and the Svirfneblin (Deep Gnomes).
    - designed by Gary Gygax, this module can be used as a follow-on from
      the G1-2-3 Against the Giants module (see below).
    - designed for 7-9 characters averaging 10th level.  9 pregenerated
      tournament characters with stats, magic items and spell lists
      are included if you want to use it as a one-off adventure.
    - historically, the D series was the first series featuring the drow
      as enemies so there are two pages of stats and description of them
      in the Monster Manual format.
    - see the module cover

AD&D1  EX1 Dungeonland (1983)                      GD        $10
    - interesting 32 page adventure by Gary Gygax loosely based
      on Alice in Wonderland!  It consists of a series of discrete
      events which the PCs must conquer by force or puzzle-solving.
    - area include The Long Hall, The Woods of Tree & Fungi, The
      Tiny Garden, The Wilds of Dungeonland, The Manse and The Palace.
    - can be linked with EX2 The Land Beyond the Magic Mirror which
      is found within the boundaries of Dungeonland.
    - part of the Castle Greyhawk dungeon complex further expanded
      in WG7 Castle Greyhawk.
    - as with most Gygax modules, there is lots of magic to be scored.
    - light-hearted entertainment but not easy and careless adventurers
      or those who treat the inhabitants as trivial nuisances will
      surely die.
    - for six to eight characters of levels 9-12.  TSR# 9072.
    - see the module cover

AD&D1  EX2 The Land Beyond the Magic Mirror (1983) GD        $10
    - interesting 32 page adventure by Gary Gygax loosely based
      on Alice in Wonderland!  It consists of a series of discrete
      events which the PCs must conquer by force or puzzle-solving.
    - takes place in the same milieu and can be linked with
      EX1 Dungeonland.
    - part of the Castle Greyhawk dungeon complex further expanded
      in WG7 Castle Greyhawk.
    - as with most Gygax modules, there is lots of magic to be scored.
    - six new spells, five new monsters, five new magic items
    - for six to eight characters of levels 9-12.
    - see the module cover

ORDER AS A SET AND SAVE!  Order both EX series modules
and pay only $15.95 plus shipping!!
AD&D1 G1-2-3 Against the Giants (1980) VG $12 - 32 page compendium of the three G series modules. First, the hill giant's steading, then the cold glacial rift of the frost giant's then the seething inferno of the volcano home of the fire giants. 3rd printing. - for five to nine characters of levels 8-12. - includes Drow statistics in monster manual format - two new 9th level spells; Crystalbrittle & Energy Drain - 9 pre-generated characters (used in Origins '79 tournament) with spell lists for the spellcasters and equipment and magic item lists for all characters - handy if you want to run G1-2-3 as a one-shot adventure instead of as part of a campaign. - see the module cover AD&D1 I1 Dwellers of the Forbidden City (1981) GD $8 - Venture into a tropical jungle in search of the fabled Forbidden City of riches. - yuan-ti and their minions, the tasloi as adversaries (first introduction; later included in the Monster Manual II). - used as the Origins '80 AD&D tournament module - for six to eight characters of levels 4-7. - see the module cover - cover wear; may be a few stray pencil marks inside, not many AD&D1 I2 Tomb of the Lizard King (1982) FR $7.50 - the Count of Eor commissions the adventuring party to rout a band of brigands interdicting trade in the southern part of his lands. Of course, it isn't mere brigands ... - an overland trip to the village of Waycombe introduces the possibility that Sakatha, a past Great Lizard King who was a mortal enemy of the lineage of Eor may be a factor. - 32 page module with a good combination of wilderness and dungeoneering to test intermediate level characters. - for seven to ten characters of levels 5-7. Includes eight pregenerated characters with stats and equipment/spell lists. - see the module cover - cover wear, pages 1 and 32 separated from booklet but original and present. A decent, cheap playing copy of this classic mid-level adventure. AD&D1 I3 Pharoah (1982) SOLD VG $12 - the party is sent into the desert ostensibly to pursue some raiders (subtle-as-a-brick coercion, a good DM should be able to come up with a MUCH better hook). The party then discovers the pyramid tomb of Amun-Re and must fathom its depths. - first in the three-part Desert of Desolation series - for six to eight players of levels 5-7. - designed by Tracy and Laura Hickman of Dragonlance fame. - see the module cover - really nice condition, you'll be very pleased with this one! AD&D1 I4 Oasis of the White Palm (1983) GD $10 - lost in a sandstorm (possibly after completing I3!), the party takes cover in a rock outcropping. Upon awakening, they see a large pillar of smoke to the west. Investigating, they discover the friendly Oasis of the White Palm and learn of the not-so-friendly Crypt of Badr Al-Mosrak. - second in the three-part Desert of Desolation series - for six to eight players of levels 6-8. - co-designed by Tracy Hickman of Dragonlance fame - see the module cover AD&D1 L1 The Secret of Bone Hill (1981) GD $10 - Set in the Lendore Isles of Greyhawk. A solid low-level modules (levels 2-4). The PCs arrive in Restenford, a small fishing town which will serve as their base of operations for adventuring in the area. - see the module cover AD&D1 N3 Destiny of Kings (1983) GD $12 - Halferd, the king of Dunthrane is dead and Edmund the crown prince and logical successor is on a pilgrimage. The party is hired by a loyal retainer to find Edmund and bring him safely back to Dunthrane for coronation. - uncommon 32 page module for four to six characters of levels 1-4. TSR# 9163. - good mix of problem-solving, roleplaying and a little bit of combat mostly against human foes. - six pre-rolled characters (all of level 3/4) with stats and magic item lists. - see the actual cover of this module for sale. AD&D1 OP1 Tales of the Outer Planes (1988) GD $15 - 11 short adventures each set in a different Outer Plane (Prime, Ethereal, the four Elements, Seven Heavens, Olympus, The Abyss, Hades) - 17 lairs of Outer Planar creatures including efreet, githyanki, githzerai, grey slaad, spined devils and others. - essentially a 96 page Book of Lairs for the Outer Planes. - see the module cover AD&D1 Q1 Queen of the Demonweb Pits (1980) GD $15 - TSR# 9035. Culmination of the G (Giants) and D (Drow) series. You take the battle to Lloth on her own plane in the Abyss: the Demonweb. Many links to future adventures (if you survive!) - see the module cover - 4th printing. AD&D1 S1 Tomb of Horrors (1978) GD $10 - Green coloured cover. Classic dungeon crawl. Deadly. - Enter the tomb of Acererak the lich and pit your puzzle-solving skills against him or die in the attempt! - first in the 'S'pecial series, one-shot adventures chock-full of magic & treasure, this one is by Gygax himself. - see the module cover AD&D1 S2 White Plume Mountain (1979) GD $10 - Orange full-colour cover. 6th printing. TSR# 9027. - the PCs are hired to recover three powerful magic weapons stolen by an individual calling himself Keraptis, an ancient mage of great power. The characters will have to get to the Mountain and adventure within it to recover these treasures. - second in the 'S'pecial series, one-shot adventures chock-full of magic & treasure, this one is by Lawrence Schick. - as with S1, this is a deadly dungeon delve with many traps. - for four to ten characters of levels 5-10. - see the module cover - shows normal play wear, cover split about half way up and repaired. AD&D1 S3 Expedition to the Barrier Peaks (1980) SOLD FR $8 - the Grand Duchy of Geoff (in Greyhawk) has recently been plagued by a rash of strange monster attacks. They all originate from a metal gate high in the Barrier Peaks mountains northwest of the city of Hornwood. - the party must investigate and stop the monster attacks - two 32-page booklets, one with the module text and the other with accompanying illustrations. TSR# 9033. 6th printing. - a challenging blend of fantasy and sci-fi gaming written by Gary Gygax himself for four to eight characters of levels 8-12. - see the module cover - Some light spine wear and the picture on page 1 has been nicely coloured nevertheless, this knocks it down to Fair condition and the price is discounted by 33%. Good value for a classic module. AD&D1 S4 The Lost Caverns of Tsojcanth (1982) SOLD VG $12 - the PCs have heard about a long-lost hoard in the Yatil Mountains in the south of Perrenland (World of Greyhawk but placeable in any mountain/caverns setting). - a Gary Gygax design, part of the 'S' Special series, excellent tournament or one-shot adventures. Includes eight pregenerated characters with stats and equipment/spell lists. - two 32-page booklets, one with the module text and the other with descriptions and statistics for the many new monsters and magic items. New monsters include: behir, cooshee, many new demons, derro. valley elf, fomorian giants and many more. Featured are two new artifacts; Daoud's Magical Lanthorn (Gygax just loves those variant spellings, doesn't he!) and the Demonicon of Iggwilv complete with new spells and spell descriptions. - for six to eight characters of levels 6-8. - see the module cover AD&D1 T1 The Village of Hommlet (1979) GD $8 - Green full-colour cover (later printing) TSR# 9026. - Good low-level (1-3) adventure with a small village to explore and a destroyed moat house nearby. Set in the world of Greyhawk. - see the actual cover of this module for sale. - some cover wear AD&D1 U1 The Sinister Secret of Saltmarsh (1981) FR $7.50 - British module. Investigate strange goings-on in a small coastal town. Saltmarsh can be placed at hex U4/123 in the World of Greyhawk or along any coast in other campaigns. - for five to ten characters of levels 1-3. - first part of the three-part Saltmarsh series. TSR #9062. - see the module cover - two large thins on front cover. Module booklet complete and in Good condition. Ugly, cheap, playing copy! AD&D1 U2 Danger at Dunwater (1982) VG $12 - large quantities of weaponry are being shipped to the lizardmen colony southwest of Saltmarsh. Why? A possible attack on Saltmarsh? The PCs are sent in to find out. - for six to ten characters of levels 1-4. - second part of the three-part Saltmarsh series. TSR #9064. - see the module cover AD&D1 U3 The Final Enemy (1983) GD $14 - the enemies have been identified and now the PCs will spearhead a reconnaisance force to infiltrate the enemy underwater fortress and report on enemy strength, fortress layout, defensive measures and timetable. - for eight to twelve characters of levels 3-5. - third part of the three-part Saltmarsh series. TSR #9076. - see the module cover - player map page separated but original and present. AD&D1 UK1 Beyond the Crystal Cave (1983) GD $10 - British module. TSR# 9066. - nominally set in Greyhawk but could be placed in any temperate island setting. - the party must brave the mysterious Porpherio's Garden and rescue 2 young lovers gone missing therein. - the garden and its entrance caverns form the core of this module - have a druid handy!! - for five to ten characters of levels 3-6 - see the module cover AD&D1 UK2 The Sentinel (1983) GD $10 - uncommon lower-level British module - first in the two-part Adlerweg series - the village of Kusnir in the region of Berghof (World of Greyhawk map hexes E5/137 & F5/138) is beset by an apparently deranged skulk. The PC party is hired to rid the village of this menace. - They will soon learn of two ancient, magical gloves; the Gauntlet (designed for attack) and the Sentinel (designed for defence). Have these two artifacts resurfaced after being lost for so many years? And if so, why? - for six to ten characters of levels 2-5. - see the module cover AD&D1 UK3 The Gauntlet (1984) GD $12 - uncommon lower-level British module. TSR# 9111. - second in the two-part Adlerweg series - having acquired the Sentinel (an artifact glove designed for defense), the party must locate and destroy the Gauntlet (the matching artifact glove designed for attack) located in the Keep of Adlerweg. - this will necessitate defeating an ogrillion, a fire giant and his army, gnolls, and others. - for six to ten characters of levels 3-6. - see the module cover AD&D1 WG4 The Forgotten Temple of Tharizdun (1982) GD $14 - a 32 page intermediate Greyhawk module written by Gary Gygax. - starting from a secluded gnomish valley (possibly while searching for S4 The Lost Caverns of Tsojcanth), the PCs go in search of the title temple (a two-level dungeon) now inhabited by an exceptionally intelligent mountain giants and his minions in the upper level and a variety of puzzles, traps and more monsters on the lower level. - the upper levels of the temple should not be taken lightly as the humanoids are well-organized and will easily kick the butts of unprepared or overly cocky adventurers! - for four to eight characters of levels 8-10 including a cleric and magic-user. - see the module cover AD&D1 WG7 Castle Greyhawk (1988) NEW GD $25 - light-hearted castle-dungeon romp over 12 different levels. - a nice change of pace from serious role-playing. Scenario contributions by noted authors such as Paul Jaquays, Steve Perrin and Ray Winninger. - 128 pages of fun. TSR# 9222. - see the module cover Mayfair Role Aids - Throne of Evil (1984) FR $6 - 32 page AD&D module based on real English history in the post-Norman period (about 1140-1150). - the PCs are contracted to infiltrate a hostile castle and kidnap or kill the March Lord, the real power behind the Throne of Evil. - but it is considerably more complex than that as the PCs soon discover there are no good guys in the world of power politics. - interestingly, this is the same period of time as that of Ellis Peters' fine Brother Cadfael murder mysteries! - for four to six characters of levels 4-6. Six pregenerated characters are provided or you can use your regular campaign PCs. - some monster names highlighted throughout. Mayfair Role Aids - Wizards (1983) GD, BOOK $10 - 112 page collection of six different adventures with/against or under the patronage of eight famous wizards of history/literature; Gilgamesh, Merlin, Circe, Morgan LeFay, Shadowjack, S. Carolinus, Aahz & Skeeve and Lythande. - each wizard is described in detail and given gaming stats in an introductory article to each wizard. - adventures are generally for four to six characters of levels 3-10. - some cover and binding scuffing, small crease in top right corner of front cover.

Rules & Regulations

1) All prices are in $US.
2) Buyer pays postage and will be calculated on a case-by-case basis.
3) I reserve the right to withdraw or otherwise refuse to sell any
    particular item (highly unlikely - never been done!)
4) Abbreviations:
     SW= Shrink-wrap MT= Mint  EX= Excellent  VG= Very Good  GD= Good
     FR= Fair

5) Module cover scans are for ILLUSTRATION purposes only, these are not scans of the actual items for sale. Please read the item condition description for details or just ask. Cover scans used with permission of The Acaeum, an EXCELLENT archive and fount of knowledge about all things pertaining to early xD&D. I highly recommend this site as a valuable resource!

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