Date: 16 Jul 94 17:51:43 CSTCDT From: ALAN@budget.crown.nwu.edu To: epass@nyx.cs.du.edu (Eric Pass) Subject: Email Scenario test SQUAD LEADER at CAPITOL-CON 1985 (tournament scenario by Alan Yngve) NORMANDY, JUNE 1944. A (hypothetical) German assault falls upon unprepared elements of an American headquarters. Such occurances taught the German's to respect American rear-area forces, as they were usually considerably larger and better armed than the German's own. VICTORY CONDITIONS: Destruction of an artillery gun is worth 3 points and each building hex in the American set up area solely occupied at game end is worth 1 point (only the Germans earn points). Double (alternating sides) play: The player who earns the most points when playing the Germans is the winner. If a tie, the player who lost fewer German squads wins. Single play: The Germans must earn at least 6 points to win. Americans move first | | | | | | Germans | 1 | 2 | 3 | 4 |END| Board Configuration: Board 4 only, board# is WEST. American force: Headquarters support elements. Set up on any hex(es) numbered 5 or less, see SSR 2. 9-1, 8-0, 7-0, 4x6-6-6, 4x2-4-6, 2xBaz, 2x105mm ART. German force: Composite assault company. Enter turn 1 on any south board hex(es). 9-2, 9-1, 8-1, 8-0, 9x4-6-7, 3x8-3-8, HMG, 2xMMG, 3xLMG. SSR 1. Use only SQUAD LEADER rules through 63. SSR 2. Two crew must man a 105 ART in order to qualify for two shots. One crew could fire a 105 only once per fire phase. The 105s may not set up in buildings and may not be moved during play. Note: Bazookas suffer a +2 TO HIT when firing at moving infantry.